![]() * Fixed crash when creating gigantic worlds due to running out of city names. * Updated some Windows backend libraries. * Improved audio playback when under stress. * Increased network timeout from 20 seconds to 60 seconds. * Minimizing now mutes music, ambient and cinematic audio. * City names are now limited to 64 characters. * Changed Noxium Corporation -25% purchase cost to 25% better prices to include both buying and selling. * Changed Noxium Corporation modifier from -2 habitat to -25% habitat. * Changed Terra Salvum modifier from +2 habitat to +25% habitat. * Reduced Great Planetary Survey from -33% to -25% former work duration. * Increased former work duration from 3 to 4 turns. * Field Training now deals 10% health damage to units ranked up. * Reduced buyout and sell modifiers from 25% to 12.5%, refitting is unaffected. * Reduced Golden Age to +8 morale for 12 turns from +16 morale for 10 turns. * Wealth now produces 2 credits per production instead of 4. * VerticalSynchronization config setting can now be -1 for adaptive vsync (newer graphics cards only). * Added FocusedTickrateLimit, UnfocusedTickrateLimit and MinimizedTickrateLimit config settings. * Added high-dpi support, fixing retina display issues. * Added ability to shift-queue technologies to research. ![]() ![]() * Added ability to reorder the production queue by holding the left mouse button and dragging the production item up or down, or using the mouse wheel to scroll up or down. * Added market (resource trading) system accessible through the economy panel. It has receieved it's first major patch which sadly breaks saved games but adds a lot: Changelog QuoteAdded: I fell in love with the game when I gave it a look over recently, I hope more of you have now picked it up! Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale, inspired by Sid Meier's Alpha Centauri. ![]()
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